EduProtocol Series, Part 5 - Smart Start: The Worst Preso EVER!

In Chapter 7 of EduProtocol Field Guide Book 1 , the authors discuss a Smart Start to teach the proper process to create a presentation.  In...

Monday, October 26, 2020

Halloween Activities

 Happy last week before Fall Break!  We know this is a jam packed week of Election, Drug Awareness, and Halloween activities.  

If you are looking to fit the season into your curriculum, don't forget to check out Mystery Doug.  

Halloween

We have gathered Halloween BreakoutEDU's for you to share with your classes.  

3 Digital Breakout Rooms for Halloween from Matt Miller author of "Ditch that Textbook".

Here is a Bat and Cat's Activity and other festive STEAM ideas from http://www.steampoweredfamily.com/.

Click here for a Free Digital Multiplication Color-by-Number

Tang Math Interactive Halloween Challenge Grades K-4


Drug Awareness

Click here to view the Drug Free Dance Off Video

Click here for a free  K-2 Drug Prevention Lesson Plan

Click here for a 3 minute video on Peer Pressure and Making Good Choices


Election Day

Overview video of What Election Day is all About (2min 45sec)

Digital Read aloud:"Grace For President" by Kelly DiPucchio (explains campaigning, electoral votes, and election day proceedings)

Executive Command Online Game: A Presidential Simulation Game

Election Day: ReadWriteThink Lesson plans for every grade level

Here are some  Election BreakoutEDU's



Monday, October 19, 2020

Canvas in the Classroom

 Some teachers are looking for quick snippets or interesting ideas on how to incorporate Canvas into their classrooms.  Canvas is continually updating and working to make improvements for its users.  Last week, a CanvasCon was held with various presenters and speakers.  Below, you will find the link to view recordings of various presentations.  When you access the link, they will ask you to type in your email.  No password is required. 

Click here and enter your email to view CanvasCon presentations.

Below is a favorite from the presentations and some supporting documents to help you with implementation.

Click here to download notes from this presentation.
Click here to make a copy of beginning template ideas.
Click here to make a copy of additional station rotation slides.

In addition to this, below you can access the documents below that contain both video and written introductions and directions on how to use various features in Canvas.  






Tuesday, October 13, 2020

Asynchronous vs Synchronous


As you continue to build and evolve your online lessons, it might be helpful to understand some of the terms being used on social media and amongst your teaching peers to describe online learning. As you read these definitions, it is important to select what best fits the needs of you and your students.

For more information on these key terms, Click here for an article from Kasey Bell including podcast.

Definitions

Synchronous online activities are those that require students and instructors to be online at the same time. Instructions, lessons, discussions, and presentations occur at a specific time. All students must be online at that specific time in order to participate. (NOT FLEXIBLE)

Synchronous Examples

  • Google Meet live classes, for example, every student must join a Meet call at 9:00 for a live lesson.
  • Students collaborating in a Google Doc/Slide at the same time
  • Assigned work time during a live meeting (even if they turn their camera off), For example: Work on X assignment from 11:00-11:30.

Asynchronous online activities are just the opposite. Teachers provide materials, instructions, lessons, and assignments that can be accessed over an extended period of time. Students are given a timeframe and/or due dates to complete the work and watch lessons and videos. Interactions and discussions take place using asynchronous tools like discussion boards that do not require everyone to be connected at the same time. (FLEXIBLE)

Asynchronous activities require some student autonomy, ability to self-direct, and monitor progress.

Asynchronous Examples

  • Google Meet video recordings where the lesson video is posted online, and students can watch at different times.
  • Students are contributing to a collaborative Google Doc/Slide at different times.
  • For example, Give a week’s worth of assignments at the beginning of the week, and students take ownership to complete assignments within the time frame. (Flexible work time)

Blended Learning is a combination of face-to-face and online learning, so it combines any number of these strategies.

Monday, October 5, 2020

Digital Citizenship Week: October 19 - 23, 2020

Digital Citizenship Week is October 19 - October 23, 2020



Click here to access site and watch video.

Below are some resources you may wish to use for the week and future class lessons.

How to Celebrate Digital Citizenship Week: A week's worth of lesson plans

Log into Kahoot and click here for Kahoots or choose #DigCitWeek kahoots.

Click here for Google's Interactive Video Game: Be Internet Awesome!

Click here for activities by grade level from Common Sense Education.

Click here for Lessons from Adventure 2 Learning lessons with videos and lesson plan for grades 3-5.

Log into Nearpod and click here for premade presentations to share with your students.

Click here for information from last year.

Breakout EDU Games for Digital Citizenship:

Click here for answer keys.