Indiana Learning Lab Ideas

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Friday, April 19, 2024

EduProtocol Series: Part 1 - Fast and Curious

 Tired of giving your students a list of words, having them define them using a dictionary (hoping they choose the correct definition and understand it), asking them to memorize that list, and then crossing your fingers that they pass the quiz at the end of the week? 

Have you heard of, or thought of using the EduProtocol, Fast & Curious?

See what Matt Miller has to say about the Fast & Curious EduProtocol by viewing the video and blog below.


Meet the Fast & Curious Protocol Blog

Here's how to get started.  Prior to the start of the day, you set up a quiz using QuizizzKahootBlooket, or another gamified app.  According to The EduProtocol Field Guide Book 1, pg 15, using question-to-flashcard and immediate class feedback features is best.  Once you have the quiz, you have done most of the work!  

Directions for Fast & the Curious

First, set up the activity/game you'd like to use on Quizizz, Kahoot, Blooket, etc.

Here is a resource to use to allow students to keep track of their progress.

Day 1

1. Quiz students making sure that they receive immediate feedback on their missed words.

2. Review and discuss the most missed words using the features on the teacher dashboard of the program.

3.  Quiz again providing immediate feedback.

Day 2

1. Repeat missed words from day one.

2.  Allow students to take the quiz again.

Day 3

1. Repeat missed words from day one.

2.  Allow students to take the quiz again.

Example

Day 4

1. Conduct the final quiz or test using same quiz, digital platform, Canvas, or paper copy.

Hurdles for Primary

  • Primary grades would also be successful with this format.  They may need more visuals/pictures, but that is doable with these programs.
  • Getting the younger students to the correct link can sometimes pose a problem, but teachers can share the direct link to the game in Canvas, Clever, or on a shared Google slide.  Click here for an example.
  • Not sure how these gamify programs work?  Check out the following information or contact your technology trainer.
  • Click here for Fast & Curious Resources EduProtocols Primary Resources
**This is the suggested EduProtocol to experiment with to see how using these types of procedures can positively impact your classroom with limited prep on your end.  Check out this Comprehensive Chart  from EduProtocol Field Guide Book 1 -16- Student-Centered Lesson Frames for Infinite Learning Possibilities by Marelena Hebern & Jon Corippo and let us know if there is something that interests you or if you'd like to read and discuss this book with others.  

Have another gamify program that you enjoy in your classroom?  Tell us about it!



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